patch_notes
Differences
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| patch_notes [2025/04/18 02:11] – nrdshmn | patch_notes [2025/04/18 02:17] (current) – [Character Specific Changes] nrdshmn | ||
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| ===== Character Specific Changes ===== | ===== Character Specific Changes ===== | ||
| - | | + | - **Auriel** |
| - | - Switching between Automatic Loading and Manual Loading of Ballistics is now down, forward, R2 | + | - Switching between Automatic Loading and Manual Loading of Ballistics is now down, forward, R2 |
| - | | + | - **Briah** |
| - | - Changed resilience score from a 3 to a 2.5 | + | - Changed resilience score from a 3 to a 2.5 |
| - | - ThermalAlchemyLight3 now launches | + | - ThermalAlchemyLight3 now launches |
| - | | + | - **Gorbral** |
| - | - EchoKinesis attacks no longer repeater hits and instead of specific multihitting properties | + | - EchoKinesis attacks no longer repeater hits and instead of specific multihitting properties |
| - | - EchoKinesisHeavy1 is now a ground-bouncing Vapor attack | + | - EchoKinesisHeavy1 is now a ground-bouncing Vapor attack |
| - | - EchoKinesisLow1Augment is now easier to convert off of | + | - EchoKinesisLow1Augment is now easier to convert off of |
| - | - EchoKinesisHeavySpecial has improved hit pattern and knock direction | + | - EchoKinesisHeavySpecial has improved hit pattern and knock direction |
| - | - EchoKinesisLightSpecial is now ground-bouncing and has improved Augment utility | + | - EchoKinesisLightSpecial is now ground-bouncing and has improved Augment utility |
| - | - EchoKinesisLightSpecialAugment Up will no longer cause Gorbral to rise if he is grounded | + | - EchoKinesisLightSpecialAugment Up will no longer cause Gorbral to rise if he is grounded |
| - | | + | - **Thadeo** |
| - | - Increased forward movement of CopterBladeLight3Augment | + | - Increased forward movement of CopterBladeLight3Augment |
| - | - Changed momentum of CopterBladeLightAir | + | - Changed momentum of CopterBladeLightAir |
| - | - StormCallerLight has generally improved movement | + | - StormCallerLight has generally improved movement |
| - | - StormCallerLightAir is now ground-bouncing and has a forward moving trajectory | + | - StormCallerLightAir is now ground-bouncing and has a forward moving trajectory |
| - | - StormCallerHeavyLow1 is now a long range PushThrow | + | - StormCallerHeavyLow1 is now a long range PushThrow |
| - | - StormCallerHeavyAir is now a long range PushThrow with backwards momentum | + | - StormCallerHeavyAir is now a long range PushThrow with backwards momentum |
| - | - StormCallerHeavySpecial is now an extremely long range projectile with lots of knock back | + | - StormCallerHeavySpecial is now an extremely long range projectile with lots of knock back |
| ===== Previous Patches ===== | ===== Previous Patches ===== | ||
patch_notes.txt · Last modified: 2025/04/18 02:17 by nrdshmn
