patch_notes
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| patch_notes [2025/04/18 02:07] – nrdshmn | patch_notes [2025/04/18 02:17] (current) – [Character Specific Changes] nrdshmn | ||
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| - Added and infinite detection and prevention system to reduce likelihood of bot doing infinites | - Added and infinite detection and prevention system to reduce likelihood of bot doing infinites | ||
| - Other general improvements to fairness and difficulty | - Other general improvements to fairness and difficulty | ||
| + | - The main menu will now timeout and go to Theater Mode if no user interaction is detected | ||
| + | - Menus beyond the Main Menu now display descriptions of their actions | ||
| ===== Bug Fixes ===== | ===== Bug Fixes ===== | ||
| + | - Fixed a bug which was causing frame rate drops when many projectiles were on screen | ||
| - Fixed a bug which caused matches with randomized elements (e.g. cars on Ruby Slipper stage) to fail on playback | - Fixed a bug which caused matches with randomized elements (e.g. cars on Ruby Slipper stage) to fail on playback | ||
| - Fixed a bug where " | - Fixed a bug where " | ||
| Line 62: | Line 65: | ||
| ===== Character Specific Changes ===== | ===== Character Specific Changes ===== | ||
| + | - **Auriel** | ||
| + | - Switching between Automatic Loading and Manual Loading of Ballistics is now down, forward, R2 | ||
| - | - **Briah** | ||
| - | - Changed resilience score from a 3 to a 2.5 | ||
| - | - ThermalAlchemyLight3 now launches | ||
| + | - **Briah** | ||
| + | - Changed resilience score from a 3 to a 2.5 | ||
| + | - ThermalAlchemyLight3 now launches | ||
| - | - **Gorbral** | ||
| - | - EchoKinesis attacks no longer repeater hits and instead of specific multihitting properties | ||
| - | - EchoKinesisHeavy1 is now a ground-bouncing Vapor attack | ||
| - | - EchoKinesisLow1Augment is now easier to convert off of | ||
| - | - EchoKinesisHeavySpecial has improved hit pattern and knock direction | ||
| - | - EchoKinesisLightSpecial is now ground-bouncing and has improved Augment utility | ||
| - | - EchoKinesisLightSpecialAugment Up will no longer cause Gorbral to rise if he is grounded | ||
| - | | + | - **Gorbral** |
| - | - Increased forward movement of CopterBladeLight3Augment | + | - EchoKinesis attacks no longer repeater hits and instead of specific multihitting properties |
| - | - Changed momentum of CopterBladeLightAir | + | - EchoKinesisHeavy1 is now a ground-bouncing Vapor attack |
| - | - StormCallerLight has generally improved movement | + | - EchoKinesisLow1Augment is now easier to convert off of |
| - | - StormCallerLightAir is now ground-bouncing and has a forward moving trajectory | + | - EchoKinesisHeavySpecial has improved hit pattern and knock direction |
| - | - StormCallerHeavyLow1 is now a long range PushThrow | + | - EchoKinesisLightSpecial is now ground-bouncing and has improved Augment utility |
| - | - StormCallerHeavyAir is now a long range PushThrow with backwards momentum | + | - EchoKinesisLightSpecialAugment Up will no longer cause Gorbral to rise if he is grounded |
| - | - StormCallerHeavySpecial is now an extremely long range projectile with lots of knock back | + | |
| + | - **Thadeo** | ||
| + | - Increased forward movement of CopterBladeLight3Augment | ||
| + | - Changed momentum of CopterBladeLightAir | ||
| + | - StormCallerLight has generally improved movement | ||
| + | - StormCallerLightAir is now ground-bouncing and has a forward moving trajectory | ||
| + | - StormCallerHeavyLow1 is now a long range PushThrow | ||
| + | - StormCallerHeavyAir is now a long range PushThrow with backwards momentum | ||
| + | - StormCallerHeavySpecial is now an extremely long range projectile with lots of knock back | ||
| ===== Previous Patches ===== | ===== Previous Patches ===== | ||
patch_notes.1744942063.txt.gz · Last modified: 2025/04/18 02:07 by nrdshmn
