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patch_notes [2025/04/18 02:07] nrdshmnpatch_notes [2025/04/18 02:17] (current) – [Character Specific Changes] nrdshmn
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       - Added and infinite detection and prevention system to reduce likelihood of bot doing infinites       - Added and infinite detection and prevention system to reduce likelihood of bot doing infinites
       - Other general improvements to fairness and difficulty       - Other general improvements to fairness and difficulty
 +  - The main menu will now timeout and go to Theater Mode if no user interaction is detected
 +  - Menus beyond the Main Menu now display descriptions of their actions
  
 ===== Bug Fixes ===== ===== Bug Fixes =====
 +  - Fixed a bug which was causing frame rate drops when many projectiles were on screen
   - Fixed a bug which caused matches with randomized elements (e.g. cars on Ruby Slipper stage) to fail on playback   - Fixed a bug which caused matches with randomized elements (e.g. cars on Ruby Slipper stage) to fail on playback
   - Fixed a bug where "Replay" did not work as a Dummy Follow Up Action in Practice Mode   - Fixed a bug where "Replay" did not work as a Dummy Follow Up Action in Practice Mode
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 ===== Character Specific Changes ===== ===== Character Specific Changes =====
 +- **Auriel**
 +  - Switching between Automatic Loading and Manual Loading of Ballistics is now down, forward, R2
  
-  - **Briah** 
-    - Changed resilience score from a 3 to a 2.5 
-    - ThermalAlchemyLight3 now launches 
  
 +- **Briah**
 +  - Changed resilience score from a 3 to a 2.5
 +  - ThermalAlchemyLight3 now launches
  
-  - **Gorbral** 
-    - EchoKinesis attacks no longer repeater hits and instead of specific multihitting properties 
-    - EchoKinesisHeavy1 is now a ground-bouncing Vapor attack 
-    - EchoKinesisLow1Augment is now easier to convert off of 
-    - EchoKinesisHeavySpecial has improved hit pattern and knock direction 
-    - EchoKinesisLightSpecial is now ground-bouncing and has improved Augment utility 
-    - EchoKinesisLightSpecialAugment Up will no longer cause Gorbral to rise if he is grounded 
  
-  - **Thadeo** +- **Gorbral** 
-    - Increased forward movement of CopterBladeLight3Augment +  - EchoKinesis attacks no longer repeater hits and instead of specific multihitting properties 
-    - Changed momentum of CopterBladeLightAir +  - EchoKinesisHeavy1 is now a ground-bouncing Vapor attack 
-    - StormCallerLight has generally improved movement +  - EchoKinesisLow1Augment is now easier to convert off of 
-    - StormCallerLightAir is now ground-bouncing and has a forward moving trajectory +  - EchoKinesisHeavySpecial has improved hit pattern and knock direction 
-    - StormCallerHeavyLow1 is now a long range PushThrow  +  - EchoKinesisLightSpecial is now ground-bouncing and has improved Augment utility 
-    - StormCallerHeavyAir is now a long range PushThrow with backwards momentum +  - EchoKinesisLightSpecialAugment Up will no longer cause Gorbral to rise if he is grounded 
-    - StormCallerHeavySpecial is now an extremely long range projectile with lots of knock back+ 
 +- **Thadeo** 
 +  - Increased forward movement of CopterBladeLight3Augment 
 +  - Changed momentum of CopterBladeLightAir 
 +  - StormCallerLight has generally improved movement 
 +  - StormCallerLightAir is now ground-bouncing and has a forward moving trajectory 
 +  - StormCallerHeavyLow1 is now a long range PushThrow  
 +  - StormCallerHeavyAir is now a long range PushThrow with backwards momentum 
 +  - StormCallerHeavySpecial is now an extremely long range projectile with lots of knock back
  
 ===== Previous Patches ===== ===== Previous Patches =====
patch_notes.1744942063.txt.gz · Last modified: 2025/04/18 02:07 by nrdshmn