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Table of Contents
Patch Notes 2025.04.20
In beginning to officially work on the new art for the product version of Evolver, I wanted to begin re-implementing some of the missing features and Single Player content from V1 of the game. As such, lots of little areas where smaller features were missing have been improved and the old survival mode has been restored! Check it out and leave feedback on Discord. Strongly considering a high score competition with some rewards on Rogue mode soon. Details on the gameplay in the patch notes below.
Rogue Mode
- Fight and endless horde of enemies defeating as many of them as you can to get a high score. You start by choosing a random fighting stance and enemies appear in waves. At the end of each wave, you choose from powerful upgrades including more stances, character attributes and stat improvements. Additionally, defeating enemies grants you experience and leveling up will allow you to further enhance your character including choosing a passive ability on your primary stance.
- Stats
- Strength: controls damage and pushback of non-projectile attacks
- Vigor: Reduces senergy costs of attacks and skills and increases skill chance
- Durability: Grants stun resistance and knock back resistance
- Agility: Increases movement speed and cooldown reduction
- Intellect: Increases experience gained from defeating enemies
- Luck: Increases likelihood of drops and other chance based effects
- Attributes
- Vitality Maximum
- Senergy Maximum
- Vitality Regeneration Rate
- Senergy Regeneration Rate
- Skills
- Frost: Gain a chance to freeze enemies
- Bite: The damage dealt by Frost
- Chill: The duration of Frost
- Brittle: Gain a chance to instantly kill frozen enemies with Frost attacks
- Sentinel: Gain a chance for frozen enemies to spawn an Ice Sentinel when killed
- Flame: Gain a chance to engulf enemies in flames
- Heat: The damage dealt by Flame
- Burn: The duration of Flame
- Explode: Gain a chance for Flamed enemies to explode
- Cinders: Gain a chance for Flamed enemies to spread flames
- Plague: Gain a chance to infect enemies with Sick
- Infection: The duration of Plague
- Cripple: Plagued enemies will periodically Cough and be stunned
- Contagion: Cough gains a chance to spread a Sick Cloud which Crushes and inflicts Plague
- Fatality: Gain a chance for Cripple to kill Plagued enemies with they Cough
Combo Challenges
- All currently playable characters now have Combo Challenges available in the Tutorials menu. Each character has two high damaging combos per preset loadout. The high damaging combos are taught by linking 3 BnB combos into a single high damaging combo. These combos generally do 50% or more damage and do not include Power Burst or Soul Burst and so can easily can a huge damage boost with some labbing. May add PoB and SoB combos in the future.
General Patch Notes
- Updated ELO calculation for victories to include a minimum that scales on the losing player's rank (i.e. you are guaranteed to increase by a certain amount of ELO for defeating a player ranked higher than you)
- Calling Card
- You calling card will display your name and rank to opponents and your exact ELO locally
- You can change the border and background by acquiring more from the shop
- You can add flares and character icons by acquiring them from the shop
- You can add badges by winning them in ranked. Badges are awarded for attaining new rank tiers as well as accomplishing certain achievements
- Save data will now sync across the Steam Cloud and thus items will be unlocked across all devices when purchased.
Bug Fixes
- Fixed a bug which allowed you to select a character without selecting enough stances
- Fixed a bug where Briah could permanently freeze himself between two ice walls
- Other minor bug fixes
