patch_notes
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| patch_notes [2024/04/20 19:57] – nrdshmn | patch_notes [2025/04/18 02:17] (current) – [Character Specific Changes] nrdshmn | ||
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| - | ====== Patch Notes 2024.04.11 ====== | + | ====== Patch Notes 2025.04.20 ====== |
| - | It's been a long time (like 3yrs) and a lot of work, but I'm happy to say: Evolver officially | + | In beginning to officially |
| - | I still have a lot to do to improve performance but the core functionality is in place and playable. There is ranked matchmaking | + | ===== Rogue Mode ===== |
| + | - Fight and endless horde of enemies defeating | ||
| + | - Stats | ||
| + | - Strength: controls damage and pushback of non-projectile attacks | ||
| + | - Vigor: Reduces senergy costs of attacks and skills and increases skill chance | ||
| + | - Durability: Grants stun resistance and knock back resistance | ||
| + | - Agility: Increases movement speed and cooldown reduction | ||
| + | - Intellect: Increases experience gained from defeating enemies | ||
| + | - Luck: Increases likelihood of drops and other chance based effects | ||
| + | - Attributes | ||
| + | - Vitality Maximum | ||
| + | - Senergy Maximum | ||
| + | - Vitality Regeneration Rate | ||
| + | - Senergy Regeneration Rate | ||
| + | - Skills | ||
| + | - Frost: Gain a chance | ||
| + | - Bite: The damage dealt by Frost | ||
| + | - Chill: The duration of Frost | ||
| + | - Brittle: Gain a chance to instantly kill frozen enemies with Frost attacks | ||
| + | - Sentinel: Gain a chance for frozen enemies to spawn an Ice Sentinel when killed | ||
| + | - Flame: Gain a chance to engulf enemies | ||
| + | | ||
| + | - Burn: The duration of Flame | ||
| + | - Explode: Gain a chance for Flamed enemies to explode | ||
| + | - Cinders: Gain a chance for Flamed enemies to spread flames | ||
| + | - Plague: Gain a chance to infect enemies with Sick | ||
| + | - Infection: The duration of Plague | ||
| + | - Cripple: Plagued enemies | ||
| + | - Contagion: Cough gains a chance to spread a Sick Cloud which Crushes and inflicts Plague | ||
| + | - Fatality: Gain a chance for Cripple to kill Plagued enemies with they Cough | ||
| - | ===== Online Modes & Rollback Netcode | + | ===== Combo Challenges |
| - | - Standard Battle - Play ranked matches against online opponents. ELO is awarded based on the difference in the players current ranking | + | |
| - | - Player Battle - Play casual matches with a specific person; the lobby number to share will be generated once you have selected your character. Players who select "Join Lobby" will be prompted for the lobby number to join your match. | + | |
| - | - Cash Battle (not yet available) - Stake your EXO-credits | + | |
| - | - Stats (not yet available) - Review your combat and ranking stats for the current season. | + | |
| - | + | ||
| - | - **Ranks by Victory Score** (elo) | + | |
| - | - __Beginner__ | + | |
| - | - Pupil: => //1251// | + | |
| - | - Initiate: //1251// => //1280// | + | |
| - | - Practitioner: | + | |
| - | - Adept: //1310// => //1360// | + | |
| - | - __Intermediate__ | + | |
| - | - Reactor: //1360// => //1420// | + | |
| - | - Catalyst: //1420// => //1490// | + | |
| - | - Conductor: //1490// => //1550// | + | |
| - | - Evolver: //1550// => //1600// | + | |
| - | - __Advanced__ | + | |
| - | - Transmuter: //1600// => //1650// | + | |
| - | - Quantum Weaver: //1650// => //1750// | + | |
| - | - Quantum Architect: //1750// => //1999// | + | |
| - | - Hyperion: //2000// => | + | |
| - | + | ||
| - | ===== Tutorial ===== | + | |
| - | - Tutorial mode is now available. The Tutorial tries to teach the majority of the games aspects from the basics to the advanced. More tutorials are planned, but in its current state, the tutorial teaches the following: | + | |
| - | - Basic and Advanced Movement | + | |
| - | - Attack Sequences, Attack Cancelling, Supers, and Super Combos | + | |
| - | - All Defensive mechanics including Wakeups, Throw Breaks, Armor Attacks, and Clashes | + | |
| - | - The HUD | + | |
| - | - The Resilience System and the Fault Amplifier | + | |
| - | - And the upcoming tutorials | + | |
| - | - Character Specific tutorials such as Soul Art and Combo Challenges | + | |
| - | - Tactics such as how to create longer | + | |
| ===== General Patch Notes ===== | ===== General Patch Notes ===== | ||
| - | - There is now a meter below the health bar for the Soul Amplifier which directly corresponds | + | - Your Fault Amplification will now increase if you complete |
| - | - Reflecting projectile attacks with weapons | + | - Vitality will now be reduced in lieu of Senergy when doing metered attacks during |
| - | - Fixed a bug where command throws would complete animation | + | - Added 11 and 33 as inputs for dash jump; now double tapping down + forward/ |
| - | - Fixed a bug where destroy walls were not triggering bounce correctly | + | - Changed |
| - | - Fixed a bug with Announcer voice on round start | + | - Added quick options to practice mode |
| - | - Fixed a bug which caused drastic | + | - You can now change |
| + | - You can can record the bot from the Select Quick Options menu in practice mode | ||
| + | - Added Break Burst count to practice settings | ||
| + | - AI Improvements | ||
| + | - Better combo-ability | ||
| + | - Improved distance checking and collision prediction when comboing and acting in neutral | ||
| + | - Added and infinite detection and prevention system to reduce likelihood of bot doing infinites | ||
| + | - Other general improvements to fairness and difficulty | ||
| + | - The main menu will now timeout and go to Theater Mode if no user interaction is detected | ||
| + | - Menus beyond the Main Menu now display descriptions of their actions | ||
| + | |||
| + | ===== Bug Fixes ===== | ||
| + | - Fixed a bug which was causing frame rate drops when many projectiles were on screen | ||
| + | - Fixed a bug which caused matches with randomized elements (e.g. cars on Ruby Slipper stage) to fail on playback | ||
| + | - Fixed a bug where " | ||
| + | - Fixed a bug which crashed the game when setting the Dummy to Jump in Practice Mode | ||
| + | - Fixed a bug which was causing Calling Cards to become misconfigured whenever new sprites were added | ||
| + | - Fixed a bug where characters' | ||
| + | - Fixed a bug where Player Select locking animations were starting on a random | ||
| + | - Fixed a bug where Break Burst could be destroyed by projectiles | ||
| ===== Character Specific Changes ===== | ===== Character Specific Changes ===== | ||
| + | - **Auriel** | ||
| + | - Switching between Automatic Loading and Manual Loading of Ballistics is now down, forward, R2 | ||
| + | |||
| - | | + | - **Briah** |
| - | - BigHandHeavyA is now a ground bouncing throw attack. Thadeo can side switch after successfully grabbing the opponent as with a DeB throw | + | - Changed resilience score from a 3 to a 2.5 |
| + | - ThermalAlchemyLight3 now launches | ||
| - | - **Gorbral** | ||
| - | - HiddenPalmsHeavyA is now a two hitting air carry attack; it does not work well against grounded opponents but is great for combo extension and corner carry | ||
| - | - EchoKinesisHeavyA is now a ground bouncing dive kick. It works extremely well against grounded opponents and in neutral as it has a 4 frame startup and bounce damage does not scale | ||
| + | - **Gorbral** | ||
| + | - EchoKinesis attacks no longer repeater hits and instead of specific multihitting properties | ||
| + | - EchoKinesisHeavy1 is now a ground-bouncing Vapor attack | ||
| + | - EchoKinesisLow1Augment is now easier to convert off of | ||
| + | - EchoKinesisHeavySpecial has improved hit pattern and knock direction | ||
| + | - EchoKinesisLightSpecial is now ground-bouncing and has improved Augment utility | ||
| + | - EchoKinesisLightSpecialAugment Up will no longer cause Gorbral to rise if he is grounded | ||
| + | - **Thadeo** | ||
| + | - Increased forward movement of CopterBladeLight3Augment | ||
| + | - Changed momentum of CopterBladeLightAir | ||
| + | - StormCallerLight has generally improved movement | ||
| + | - StormCallerLightAir is now ground-bouncing and has a forward moving trajectory | ||
| + | - StormCallerHeavyLow1 is now a long range PushThrow | ||
| + | - StormCallerHeavyAir is now a long range PushThrow with backwards momentum | ||
| + | - StormCallerHeavySpecial is now an extremely long range projectile with lots of knock back | ||
| ===== Previous Patches ===== | ===== Previous Patches ===== | ||
| - | | + | |
| - | | + | |
| + | * [[patch_notes_20240420|Patch Notes 2024.04.20]] | ||
| + | * [[patch_notes_20250207|Patch Notes 2025.02.07]] | ||
patch_notes.1713643029.txt.gz · Last modified: 2024/04/20 19:57 by nrdshmn
