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patch_notes [2025/04/18 01:52] nrdshmnpatch_notes [2025/04/18 02:17] (current) – [Character Specific Changes] nrdshmn
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 ===== General Patch Notes ===== ===== General Patch Notes =====
-  - Updated ELO calculation for victories to include a minimum that scales on the losing player's rank (i.e. you are guaranteed to increase by a certain amount of ELO for defeating a player ranked higher than you) +  - Your Fault Amplification will now increase if you complete a taunt successfully 
-  - Calling Card +  - Vitality will now be reduced in lieu of Senergy when doing metered attacks during Soul Burst 
-    You calling card will display your name and rank to opponents and your exact ELO locally +  Added 11 and 33 as inputs for dash jump; now double tapping down + forward/backward will dash jump in addition to 222 and forward forward forward/up inputs 
-    - You can change the border and background by acquiring more from the shop +  - Changed character unique inputs for traits to be linked to R2; this primarily effects Auriel this patch 
-    - You can add flares and character icons by acquiring them from the shop +  - Added quick options to practice mode 
-    - You can add badges by winning them in ranked. Badges are awarded for attaining new rank tiers as well as accomplishing certain achievements +    - You can now change the display settings from the Select Quick Options menu in practice mode 
-  - Save data will now sync across the Steam Cloud and thus items will be unlocked across all devices when purchased. +    - You can can record the bot from the Select Quick Options menu in practice mode 
 +  - Added Break Burst count to practice settings 
 +  - AI Improvements 
 +    - Better combo-ability 
 +      - Improved distance checking and collision prediction when comboing and acting in neutral 
 +      - Added and infinite detection and prevention system to reduce likelihood of bot doing infinites 
 +      - Other general improvements to fairness and difficulty 
 +  - The main menu will now timeout and go to Theater Mode if no user interaction is detected 
 +  - Menus beyond the Main Menu now display descriptions of their actions
  
 ===== Bug Fixes ===== ===== Bug Fixes =====
-  - Fixed a bug which allowed you to select character without selecting enough stances +  - Fixed a bug which was causing frame rate drops when many projectiles were on screen 
-  - Fixed a bug where Briah could permanently freeze himself between two ice walls +  - Fixed a bug which caused matches with randomized elements (e.g. cars on Ruby Slipper stage) to fail on playback 
-  - Other minor bug fixes+  - Fixed bug where "Replay" did not work as a Dummy Follow Up Action in Practice Mode 
 +  - Fixed a bug which crashed the game when setting the Dummy to Jump in Practice Mode 
 +  - Fixed a bug which was causing Calling Cards to become misconfigured whenever new sprites were added 
 +  - Fixed a bug where characters' Aura was not displaying for non projectile attacks 
 +  - Fixed a bug where Player Select locking animations were starting on a random frame 
 +  - Fixed a bug where Break Burst could be destroyed by projectiles in specific circumstances
  
 +===== Character Specific Changes =====
 +- **Auriel**
 +  - Switching between Automatic Loading and Manual Loading of Ballistics is now down, forward, R2
  
 +
 +- **Briah**
 +  - Changed resilience score from a 3 to a 2.5
 +  - ThermalAlchemyLight3 now launches
 +
 +
 +- **Gorbral**
 +  - EchoKinesis attacks no longer repeater hits and instead of specific multihitting properties
 +  - EchoKinesisHeavy1 is now a ground-bouncing Vapor attack
 +  - EchoKinesisLow1Augment is now easier to convert off of
 +  - EchoKinesisHeavySpecial has improved hit pattern and knock direction
 +  - EchoKinesisLightSpecial is now ground-bouncing and has improved Augment utility
 +  - EchoKinesisLightSpecialAugment Up will no longer cause Gorbral to rise if he is grounded
 +
 +- **Thadeo**
 +  - Increased forward movement of CopterBladeLight3Augment
 +  - Changed momentum of CopterBladeLightAir
 +  - StormCallerLight has generally improved movement
 +  - StormCallerLightAir is now ground-bouncing and has a forward moving trajectory
 +  - StormCallerHeavyLow1 is now a long range PushThrow 
 +  - StormCallerHeavyAir is now a long range PushThrow with backwards momentum
 +  - StormCallerHeavySpecial is now an extremely long range projectile with lots of knock back
  
 ===== Previous Patches ===== ===== Previous Patches =====
patch_notes.1744941123.txt.gz · Last modified: 2025/04/18 01:52 by nrdshmn